Resident Evil Remake Archives - Rely on Horror https://www.relyonhorror.com/category/in-depth/resident-evil-in-depth/resident-evil-remake/ Horror Gaming Coverage You Can Rely On Mon, 14 Jun 2010 17:20:41 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 60659394 Resident Evil Remake Characters https://www.relyonhorror.com/in-depth/resident-evil-in-depth/resident-evil-remake/resident-evil-remake-characters/ https://www.relyonhorror.com/in-depth/resident-evil-in-depth/resident-evil-remake/resident-evil-remake-characters/#disqus_thread Mon, 14 Jun 2010 17:20:41 +0000 http://www.relyonhorror.com/v2/?p=449 JILL VALENTINE Jill is a person with excellent knowledge of tools. She is reknown as the “master of unlocking”. Her ability to remain calm in the most dire situations is one quality which will help her survive the nightmare. She’s also popular amongst her teammates and has a strong sense of justice. Height: 165cm | […]

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JILL VALENTINE
Jill Valentine Jill is a person with excellent knowledge of tools. She is reknown as the “master of unlocking”. Her ability to remain calm in the most dire situations is one quality which will help her survive the nightmare. She’s also popular amongst her teammates and has a strong sense of justice.
Height: 165cm | Weight: 50kg | Blood Type: B | Age: 23
CHRIS REDFIELD
Chris Redfield Chris was trained at the US Airforce for years, and had no real job until he was recruited to S.T.A.R.S by teammate Barry Burton. Chris encounters Rebecca Chambers on his journey, and works alongside her to survive his nightmare. Chris also has a very strong will to battle evil, and upon escaping the mansion, sets off to Europe to attempt to take down Umbrella.
Height: 181cm | Weight: 90kg | Blood Type: 0 | Age: 25
REBECCA CHAMBERS
Rebecca Chambers Rebecca Chambers is an expert in medical care and First Aid. She joined the S.T.A.R.S team aged just 18 years old. Due to her high level of intelligence, she completed her studies before her colleagues. Rebecca rendevous’ with Chris in the Mansion after surviving the horror of RE0 with Billy Coen, yet she doesn’t realise what horrors still await her in the mansion.
Height: 160cm | Weight: 42kg | Blood Type: AB | Age: 18
BARRY BURTON
Barry Burton Barry Burton is the most experienced on the team. He is an expert in all kinds of weaponry, and he has a strong love for his family, and would do anything to ensure their safety in any situation. He aids Jill along with her storyline, and sometimes he can be heard talking to.. himself? Is it a symptom of the horrors he’s witnessed, or something worse?
Height: 183cm | Weight: 89kg | Blood Type: A | Age: 38
ALBERT WESKER
Albert Wesker Wesker is the leader of the S.T.A.R.S Alpha unit. He’s regarded as a tactical genius who initially has a lot of respect from his teammates. However, under the veil of helping S.T.A.R.S solve the Arklay murders, he is a head researcher for Umbrella intent on leading S.T.A.R.S into the Trevor mansion to gather combat data.
Height: 183cm | Weight: 84,5kg | Blood Type: 0 | Age: 36

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Resident Evil Remake Enemies https://www.relyonhorror.com/in-depth/resident-evil-in-depth/resident-evil-remake/resident-evil-remake-enemies/ https://www.relyonhorror.com/in-depth/resident-evil-in-depth/resident-evil-remake/resident-evil-remake-enemies/#disqus_thread Mon, 14 Jun 2010 17:02:13 +0000 http://www.relyonhorror.com/v2/?p=445 ZOMBIE Infection with T-Virus in a human host results with this. It has a severe necrotic effect on the host due to their metabolism, and they need to feed on fresh meat in order to survive. They have no intelligent behaviour and are driven only by their urges, and so they are easy to either […]

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ZOMBIE
Zombie Infection with T-Virus in a human host results with this. It has a severe necrotic effect on the host due to their metabolism, and they need to feed on fresh meat in order to survive. They have no intelligent behaviour and are driven only by their urges, and so they are easy to either kill or avoid. In this primative stage of transformation, they are also very slow.
Origin: Human | Attack: Very Slow | Infection: T-Virus | Danger Level: 1/5
CRIMSON HEAD
Crimson Head This is what happens when you kill a zombie but the T-Virus re-animates their tissue and body and this results in them becoming a Crimson Head. Very agile and much more dangerous, these are the first formations of a Licker and are not to be taken lightly. Avoid these by either decapitating a zombie when you fight them, or burn their body with oil.
Origin: Zombie | Attack: Very Quick | Infection: T-Virus | Danger Level: 4/5
CERBERUS
Cerberus This is the result of infusing the T-Virus with a dog. They can attack either singularly or in packs, and the best way to defeat them is by using a shotgun. Not too much trouble to kill, but dangerous if you have low health.
Origin: Dog | Attack: Quick | Infection: T-Virus | Danger Level: 2/5
SPIDER
Spider A result of infusing the T-Virus with a spider. Not too much of a threat, but they can harm you because they can squirt poison at you and unleash little spiders when they die. A common side effect of the T-Virus, the spider has mutated to hundreds of times it’s normal size.
Origin: Spider | Attack: Quick | Infection: T-Virus | Danger Level: 2/5
MUTANT PLANT
Mutant Plant Another plant which has become infected with the T-Virus and has become very hostile. It can be destroyed by applying a toxic chemical to its water supply. Don’t walk past it or you’ll get hurt.
Origin: Plant | Attack: Normal | Infection: T-Virus | Danger Level: 1/5
KILLER BEE
Killer Bee The T-Virus infused with a wasp. They emit a strong poison and have a high level of agility, making them difficult to hit. The best course of action is to run and avoid these, or kill them with a knife.
Origin: Bee | Attack: Quick | Infection: T-Virus | Danger Level: 2/5
YAWN
Yawn A snake mutated by the T-Virus. It appears twice in game, both times which you have to kill it. You have to kill it the first time so it will retreat and leave one of the 4 medals for you. If you’re bitten by it, you will be poisoned and an extra cutscene will occur, where either character has to use serum in the medical room. You must kill it in the second confrontation so you can progress with the game.
Origin: Snake | Attack: Normal | Infection: T-Virus | Danger Level: 3/5
ADDER
Adder A small poisonous snake which hangs around the pond areas and will attack you on sight. These are not infected however, as a snake infected with T-Virus results in the Yawn.
Origin: Snake | Attack: Normal | Infection: None | Danger Level: 1/5
PLANT 42
Plant 42 This plant grew out of control in the Guardhouse, with its roots underground to absorb water. It can be destroyed by applying V-Jolt to the roots, or alternatively destroyed with a flamethrower.
Origin: Plant | Attack: Normal | Infection: T-Virus | Danger Level: 2/5
NEPTUNE
Neptune Sharks infused with the T-Virus. Ultimately stopped being made as a B.O.W as it was inefficient, as they could only fight in water. They broke out of their tank and swim underground, and are efficient killers. However, once the water has been drained, they are left vulnerable and can easily be killed with a knife or handgun.
Origin: Shark | Attack: Quick | Infection: T-Virus | Danger Level: 3/5
HUNTER
Hunter These are a result of combining a fertilized human egg with reptilian DNA, and applying T-Virus along the way. These are the Alpha models, and are very effective at killing you. If you’re on Caution, they can instantly kill you by swiping off your head. The best way to kill them is with a shotgun blast which will knock them down, then shooting them again as soon as they get back up. If you’re on Cautioned health, it is strongly advised to avoid rooms with these creatures in until you can get your health back up.
Origin: Frog | Attack: Very Quick | Infection: T-Virus | Danger Level: 4/5
BLACK TIGER
Black Tiger The result of infusing the T-Virus with a spider host. They are poisonous and should well be avoided. They are also much larger in size than a normal spider.
Origin: Spider | Attack: Quick | Infection: T-Virus | Danger Level: 4/5
LISA TREVOR
Lisa Trevor The daughter of George and Jessica Trevor, Lisa was captured as a teenager and became the primary guinea pig for Umbrella. Lisa and her mother, Jessica, were infected with separate strains of the Progenitor Virus. Jessica died, but Lisa lived. Over time, many other viruses were introduced to Lisa to see what effect it would have. A breakthrough came when they put the NE-a (Nemesis) parasite into her, and after it fused with her brain, the G Virus began to develop within her. At this time, Umbrella felt she was no longer needed and tried to dispose of her, but to no avail. There is evidence she has some form of limited intelligence too, in the form of misguided scribblings/letters, and she now searches for her mother still. Can you kill her?
Origin: Human | Attack: Normal | Infection: T-Virus | Danger Level: 5/5
CHIMERA
Chimera These are B.O.Ws created by infusing T-Virus infected human DNA to T-Virus infected fly DNA. It is aggressive but has set attack patterns due to the inherent intelligence of a fly. They are fairly dangerous and can crawl on ceilings, however this project was abandoned and instead replaced by the Hunter.
Origin: Insect | Attack: Very Quick | Infection: T-Virus | Danger Level: 4/5
TYRANT
Tyrant This Tyrant is a T-002 model, created after the inefficient Proto Tyrant. It is made by infusing T-Virus into a human host, however only very few people have the correct genetic code to become a Tyrant; the rest would become zombies. This model was scrapped as it had a very low level of intelligence, no sentient behaviour and it attacked anyone in sight, thus regarding it useless as a B.O.W. This type was not mass produced.
Origin: Human | Attack: Quick | Infection: T-Virus | Danger Level: 5/5

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Resident Evil Remake Weapons https://www.relyonhorror.com/in-depth/resident-evil-in-depth/resident-evil-remake/resident-evil-remake-weapons/ https://www.relyonhorror.com/in-depth/resident-evil-in-depth/resident-evil-remake/resident-evil-remake-weapons/#disqus_thread Mon, 14 Jun 2010 16:42:26 +0000 http://www.relyonhorror.com/v2/?p=441 Combat Knife Only use this as a backup. Don’t use it unless you have no other choice, as it will soon render you dead. DETAILED INFORMATION A Special Forces Combat Knife, such as this one, can be very dangerous in the hands of a trained professional. A little large, but deadly nonetheless. It is a […]

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Combat Knife
Only use this as a backup. Don’t use it unless you have no other choice, as it will soon render you dead.
DETAILED INFORMATION A Special Forces Combat Knife, such as this one, can be very dangerous in the hands of a trained professional. A little large, but deadly nonetheless. It is a must have in a survival situation.There are key features of this knife that are unlike any other. It is 16 inches over all, with a 1/4 of an inch Carbon re-enforced 420 Stainless steel blade, with heavy serrated edges. It has a watertight grip for those that must travel in the water. A very large, deadly, self-defense weapon. Caliber: None | Magazine Capacity: None
Beretta M92FS
Concluding that it is a handgun, you probably wouldn’t want to use it for anything more than the occasional Crow, Zombie or Cerberus. Anything other enemy you use it on could get you killed.
DETAILED INFORMATION
The Beretta M92FS is probably one of the most known handguns of the 20th and 21st Century. It is known for its reliability. First tested by the Military under the name of XM9, is was then adopted by the military to become its official sidearm. The weapon features a rather large magazine capacity with a fair amount of knockdown power. This is Kendo’s most prominent handgun., as it is his best custom handgun. Featuring a full stainless steel barrel and Tri-jicon night sights, and a Beretta Elite Slide. This is the best combat handgun that is non-military. It is special issued only to that of S.T.A.R.S. officers.
Caliber: 9x19mm Parabellum/ Luger | Magazine Capacity: 15+1 round -s-
Winchester M1897 Trench Gun
Its and old shotgun, but rugged. Use on all Moderate Enemies, but be warned, ammunition is scarce.
DETAILED INFORMATION
Built over 100 years ago, this weapon has stood the test of time. Participating in 4 foreign conflicts, as well as being a civilian workhorse. This shotgun proved to be nothing but Bad Ass.Modification can be made to it, such as adding a barrel vent, and reducing the barrel length. The is only one sight feature, which is a bead sight.
Caliber: 12 Gauge | Magazine Capacity: 6+1 round -s-
Benelli M1014, M4 Super 90
Use on all Moderate Enemies, but be warned, ammunition is scarce.
DETAILED INFORMATION
Developed for the United States Marine Corp. and a advanced Combat Shotgun. It is gas operated, and is smooth bore. Although, it may look like a regular M3, do not be fooled, as it is much. much more. Stated earlier, it is gas operated, which is universally advanced in the world of shoguns.Prominent features are: a Telescoping stock, and Rail System on the receiver. The tubular magazine can be increased by modification. the gun is reliable in any weather condition as it is non-corrosive, and non-reflective.
Caliber: .357 Magnum | Magazine Capacity: 6 round -s-
R.P.D. Less- Than- Lethal Grenade Launcher
Unfortunately, Chris cannot use this weapon. If you are playing as Jill, use only when necessary, due to very low amounts of Ammunition.
DETAILED INFORMATION
Unlike the ARWEN, which is polymer based. This Grenade Launcher is aluminum based. Furthermore, based on the AR-15 Receiver. Other than that, it is the exact same as the ARWEN.

Unlike the ARWEN, which is used in Urban situations, this is made just for Tactical situations, and CQB. It can accommodate Red Dot scopes due to the Rail System.

Caliber: 37mm | Magazine Capacity: 6 round -s-
Colt Anaconda – Custom Silver Serpent
What more can I say, its a magnum. It is the most powerful [regular] weapon in the game. Be warned, ammunition for this is scarce, if any at all.
DETAILED INFORMATION
First Seen in the early 90’s, these weapons were primarily manufactured for sport, due to the Heavily ported barrels made them too heavy for Duty Carry.This weapon grew out of the infamy of the Colt King Cobra. Essentially, these handguns have a very heavy frame, due to the more powerful cartridge.
Caliber: .44 Mag, .357 Mag | Magazine Capacity: 6 round -s-
Umbrella Incorporated Incinerator Unit
It is recommended that you use it only on Zombie and other easy-moderate characters. Don’t be expecting to use it that often as it has only one fuel capsule.
DETAILED INFORMATION
Developed by Umbrella Inc. for pest control, and incineration or infected plant growth. It uses some external parts of a M-16A3’s Receiver. It is somewhat reliable given the instances it was built for, but by no means should it be used for actual combat.

Using a sticky Napalm/ Fuel mixture, the flame is very volatile. At the way it is set, the napalm jelly substance sticks to the target. After you quit firing, the target will still burn due to the fuel, and napalm mixture. It is a rather devastating weapon

Caliber: Napalm Jelly/Fuel Mix| Magazine Capacity: 60 second -s- of flame time
M202A1 Anti-Armor Rocket Launcher
Any, and all enemies. This is the weapon to have. It is powerful to eliminate any enemy with a single rocket.
DETAILED INFORMATION
It designed and Developed by a Military Company for the United States. Introduced in the early to mid 70’s as a Anti-Armor weapon, it soon proved its worthiness in the Vietnam conflict. As time progressed, it soon became obsolete and was replaced by better Anti-Armor models.

The rocket system is very unique. It has 4 surface thickness indicating rocket, which allow it to detonate on impact, or push furthers on more hardened targets. The 40mm Rocket will leave crippling, and devastating trail wherever it is fire. Altogether, the M66(M202A1) Rocket System is a force to be reckoned with by anyone’s standards.

Caliber: 44mm Rockets | Magazine Capacity: 4 Self Detonating Rocket -s-
Custom Defense Dagger
It is a defense item, which means you can only use it when being attacked, and this goes for all reasonable enemies.
DETAILED INFORMATION
Made from a single piece of 420 Stainless Steel, and followed up by a ivory handle, this was made to be a showroom piece. It is a shame that you have to use it.
Caliber: None | Magazine Capacity: None
Personal Defense Stun Tazer
It is a defense item, which means you can only use it when being attacked, and this goes for all reasonable enemies.
DETAILED INFORMATION
Developed for Civilians and Police for use on attackers. It emits a 100,000 volt charge to render the attacker useless.It is powered by two AA batteries, and was developed in the mid 80’s.
Caliber: None | Magazine Capacity: None
Flashbang Grenade
It is a defense item, which means you can only use it when being attacked, and this goes for all reasonable enemies.
DETAILED INFORMATION
Developed for the Military and police for riot control and less-than-lethal entry into buildings. This flashbang operates the same as normal grenades without the dangerous fragments.It emits a bright light, and a 150 dB sound level to render the enemy useless.
Caliber: None | Magazine Capacity: None
.22 LR Derringer
It is a defense item, which means you can only use it when being attacked, and this goes for all reasonable enemies.
DETAILED INFORMATION
Developed in the late 1890’s for personal protection, its popularity soon grew. It is a breech loaded pistol, with two rounds. Several clones have been made of this one handgun.
Caliber: None | Magazine Capacity: None

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Resident Evil Remake About https://www.relyonhorror.com/in-depth/resident-evil-in-depth/resident-evil-remake/resident-evil-remake-about/ https://www.relyonhorror.com/in-depth/resident-evil-in-depth/resident-evil-remake/resident-evil-remake-about/#disqus_thread Mon, 14 Jun 2010 16:39:55 +0000 http://www.relyonhorror.com/v2/?p=438 Capcom announced an exclusive deal with Nintendo in September 2001. A remake of the first Resident Evil will be released on GameCube, as well as RE Zero for GameCube and not to forget Resident Evil 4 and the rest of the franchise excluding the Gun Survivor titles. The fans for one side hated Capcom’s decision […]

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Capcom announced an exclusive deal with Nintendo in September 2001. A remake of the first Resident Evil will be released on GameCube, as well as RE Zero for GameCube and not to forget Resident Evil 4 and the rest of the franchise excluding the Gun Survivor titles.

The fans for one side hated Capcom’s decision to go from Sony to Nintendo, but in the end every RE fan bought the Cube and was playing the Remake.

The Remake was released exactly six years after the release of the original Resident Evil.

Release Dates: Japan: March 22nd 2002 | US: June 2002 | PAL: September 2002

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Resident Evil Remake Files https://www.relyonhorror.com/in-depth/resident-evil-in-depth/resident-evil-remake/resident-evil-remake-files/ https://www.relyonhorror.com/in-depth/resident-evil-in-depth/resident-evil-remake/resident-evil-remake-files/#disqus_thread Mon, 14 Jun 2010 16:39:07 +0000 http://www.relyonhorror.com/v2/?p=436 S.T.A.R.S. MANUAL If you have changed your controller type to TYPE-B or to TYPE-C, please keep in mind that the contents explained here correlates with controller TYPE-A. – How to view your STATUS SCREEN – Press the Y Button during the game. (You will not be able to view the STATUS SCREEN during Cut-Scenes or […]

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S.T.A.R.S. MANUAL

If you have changed your controller type to TYPE-B or to TYPE-C, please
keep in mind that the contents explained here correlates with controller
TYPE-A.

– How to view your STATUS SCREEN –

Press the Y Button during the game.
(You will not be able to view the STATUS SCREEN during Cut-Scenes or
while being attacked.)

In the STATUS SCREEN you’ll be able to do the following things.
– Equip Weapons
– Use items
– View maps
– Read files

– How to VIEW MAP –

In the STATUS SCREEN select MAP from the menu bar, or simply push the Z
Button during the game. If you have not obtained a map, only the places
you have explored will be displayed.

– How to READ MAPS –

uncolored room(s): Unexplored room(s).
orange room(s): Room(s) with still items left.
green room(s): Explored room(s) without any items left.

red door: Locked door.
white door: Unlocked door.
blue door: Door you’ve been through.

– How to PUSH THINGS –

When there is a movable object, face the object in the direction you
want to push it and press the Control Stick (+ Control Pad) in the
direction you are facing.

– CLIMBING ON & CLIMBING DOWN –

Walk up to an object that’s waist high of the character, and then press
the A Button. (You can climb on movable objects as well.) To CLIMB
DOWN from an object, press the A Button while standing on the edge of
the object.

– How to EQUIP WEAPONS –

In the STATUS SCREEN select the “weapon” you want armed, then select the
“EQUIP” command. (Even if you have a weapon you must EQUIP it in order
for you to attack.)

– ATTACKING STANCE –

Hold down the R Button. (The player will take an attacking stance
towards the closest enemy.)

– How to ATTACK –

While holding down the R Button, press the A Button. (You can attack
the enemy with the weapon you have equipped.)

– 180 DEGREE TURN –

While pressing down the Control Stick (or the + Control Pad), press the
B Button. (This can also be done using the C Stick alone.)

– EXAMINE AN ITEM –

From the STATUS SCREEN select an ITEM and then select the EXAMINE
command. (The details of the item will be displayed.)

– Emergency Evade –

Using DEFENSE ITEMS such as Daggers, will allow you to escape
momentarily when grabbed by an enemy. (However, you will not be able to
escape when the enemy grabs you from behind.)

To equip a DEFENSE ITEM, go to the STATUS SCREEN, and then select an
ITEM from the DEFENSE ITEM menu. Then select the EQUIP command.

If your DEFENSE ITEM mode is set to MANUAL in the Controller Settings,
you must press the L Button to use the DEFENSE ITEM.

———————————————————————————————–

KENNETH’S FILM

It’s the film that belonged to Kenneth. I need a video player to see
what’s recorded on it.


——————————————————————————-

BOOK OF CURSE

The four masks,
a mask that speaks no evil…
a mask that smells no evil…
a mask that sees no evil…
a mask that cannot speak, smell, or see evil…

When all four fall into place,
evil will awaken

———————————————————————————————-

TREVOR’S DIARY

Nov. 24, 1967

Eleven days have past since arriving on this estate. How did I end up
like this? A guy in a lab coat came with a plate of skimpy meal and
said to me, “Sorry to put you through this, but it’s for security
reasons.” That’s when it hit me. It all makes sense now.

There are only two people that know the secret of this mansion, Sir
Spencer and myself. If they kill me, Sir Spencer will be the only
person that knows the secret.

But for what purpose? It doesn’t matter now. It’s too dangerous here.
My family… I hope they are all right.

I’ve decided to escape… Jessica, Lisa, I pray you are safe.

Nov. 26, 1967

How could I be so careless? I lost my favorite lighter — the one
Jessica gave me for my birthday. Now it’s going to be that much harder
to get out this dark place.

Nov. 13th, the date when my fate was sealed. My aunt was hospitalized
just three days before that. Jessica and Lisa said that they were going
to visit her. I wish I could be there with them.

But wait, even as I’m writing my memory is coming back to me more
vividly. Just before I passed out, I remember the men in the lab coats
said something like, “Most likely your family is already…” I pray for
their safety.

Nov. 27, 1967

Somehow I managed to get out that room. But getting out of this mansion
won’t be as easy. I have to get past all the booby-traps. Tiger eyes,
Gold Emblem… I have to try and remember for my own sake.

Nov. 29, 1967

I can’t get out. I have tried every possible way to escape but only to
be faced with the reality that I’m trapped.

I’ve been everywhere. The laboratory with the large glass tubes filled
with formaldehyde and those dark, wet and eerie caves… What can I do?

At first I didn’t want to believe my eyes. But that familiar high-
heeled shoe in the corridor… It was like reflex. One name came to my
mind, Jessica!

I don’t want to believe they share the same fate as me.
No! I can’t give up hope. I have to hope they’re alive.

Nov. 30, 1967

I haven’t had anything to eat or drink for the past few days. I feel
like I’m going crazy.

Why is this happening to me? Why do I have to die like this?
I was too obsessed with designing this ghastly mansion. I should have
known better.

Nov. 31, 1967

It was a dark and damp underground tunnel. And another dead end. But
even in the darkness something caught my eye.

Carefully, I lit the last match, I had to see what it was.

A grave! But deeply engraved into the stone was my name!

“George Trevor”

At that instant, it all became clear to me. Those bastards knew from
the beginning that I’d die here and I fell right into their trap.

But it’s too late now. I’m losing it. Everything is becoming so far
away. Jessica… Lisa… Forgive me.

Because of my ego, I got both of you involved in this whole damn
conspiracy. Forgive me. May god justify my death in exchange for your
safety.

George Trevor

(There’s something handwritten. It’s not dated)

Nothing’s changed.
I never thought that this room I designed as an experiment would pay off
like this.

I can hide here safely for a while, because nobody knows about the
secret behind this painting.
Not even Sir Spencer.

Painting of a mansion… In the back of the art room.


————————————————————————————

CRUMPLED MEMO

Today Sir Spencer told me to hide something where no one could find it.

Well, I had this idea. I figured if I could somehow have it protected
by a dangerous animal like the vicious canine that lives here, no one
would be able to get near it!

As far as I can tell, the mutt is always hanging around the second floor
balcony on the west side of the terrace, and he ought to come running at
the sound of a dog whistle.

This is where you come in. The thing is, I reckon you’re the only
person that can get near that damn dog without risking a serious
mauling.

Which means only you can put this collar on him. The object that Sir
Spencer wants hidden is concealed inside.

You’re the only person I can trust with this. Of course, you’ll get
something out of it as well. Remember that certain item that you’ve
always wanted to get hold of?

Well, in exchange for your services, I just might be able to get it for
you. This could work out well for both of us…

Jon Toleman


————————————————————————————

BOTANY BOOK

BOTANY
–Uses of Medicinal Herbs–

It is a well-known fact that there exist many plants that are credited
with medicinal healing powers. Since ancient times, mankind has been
healing wounds and diseases using various plants.

In this book, we will sample three herbs that are a native of the Arklay
Mountains and briefly outline each of their medicinal qualities. Each
herb has a distinct color and a distinct medicinal quality.

The green herb recovers physical strength. The blue herb neutralizes
natural toxins. However, the red herb has no real effect by itself. We
have found that mixing green and red herbs results in a magnified
effect.

We will outline the effects of red herbs when mixed with other herbs
when we have more data. Meanwhile feel free to experiment on your own,
for true knowledge is best acquired through own experience.


————————————————————————————

BODY DISPOSAL

Special instructions when disposing dead bodies.

We have new information regarding those “beings”. They may appear to be
dead but in fact they are able to come back to life. However, there are
ways to prevent them from becoming active again.

Currently there are two known methods to cease their resurrection.

1. INCINERATION
2. DESTRUCTION OF THE HEAD

If further methods are discovered, they will be notified immediately.

Meanwhile to those of you who still have the will to live, oil has been
placed on the first floor of the mansion. Take as much as you need.

You’ll need something to light it with, which you’ll need to find by
yourself.

————————————————————————————

KEEPER’S DIARY

May 9, 1998

Played poker tonight with Scott and Alias from Security, and Steve from
Research. Steve was the big winner, but I think he was cheating.
Scumbag.

May 10, 1998

One of the higher-ups assigned me to take care of a new creature. It
looks like a skinned gorilla. Feeding instructions were to give it live
animals.

When I threw in a pig, the creature seemed to play with it…tearing off
the pig’s legs and pulling out the guts before ti actually started
eating.

May 11, 1998

At around 5 A.M., Scott woke me up. Scared the shit out me, too. He
was wearing a protective suit. He handed me another one and told me to
put it on. Said there’d been an accident in the basement lab.

I just knew something like this would happen. Those bastards in
Research never sleep, even on holiday.

May 12, 1998

I’ve been wearing the damn space suit since yesterday. My skin’s
getting grimy and feels itchy all over. The goddamn dogs have been
looking at me funny, so I decided not to feed them today. Screw ’em.

May 13, 1998

Went to the Infirmary because my back is all swollen and feels itchy.
They put a big bandage on it and told me I didn’t need to wear the suit
anymore. All I wanna do is sleep.

May 14, 1998

Found another big blister on my foot this morning. I ended up dragging
my foot all the way to the dog’s pen. They were quiet all day, which is
weird.

Then I realized some of them had escaped. Maybe this is their way of
getting back at me for not feeding them the last three days. If anybody
finds out, I’ll have my head handed to me.

May 16, 1998

Rumours going around that a researcher who tried to escape the estate
last night was shot. My entire body feels hot and itchy and I’m
sweating all the time now.

I scratched the swelling on my arm and a piece of rotten flesh just
dropped off. What the hell’s happening to me?

May 19, 1998

Fever gone but itchy. Today hungry and eat doggie food.

May 21, 1998

Itchy itchy Scott came ugly face so killed him. Tasty.

4 / / Itchy. Tasty.


————————————————————————————

RESEARCHER’S WILL

(There is a letter.)

June 3, 1998
My dearest Alma.

Let me first apologize for not being able to call you. A man wearing
sunglasses didn’t permit any phone calls. Sorry Alma.

I sit here trying to think of where to begin, of how to explain in a few
simple words all that’s happened in my life since we last spoke, and
already I fail.

I hope this letter finds you well, and that you’ll forgive the tangents
of my pen; this isn’t easy for me.

Even as I write, I can feel the simplest of concepts slipping away, lost
to feelings of despair and confusion — but I have to tell you what’s in
my heart before I can rest. Alma, please believe that what I’m telling
you is the truth.

The entire story would take hours for me to tell you, and time is short,
so accept these things as fact: last month there was an accident in the
lab and the virus we were studying leaked.

All my colleagues who were infected are dead or dying, and the nature of
the disease is such that those still living have lost their senses.
This virus robs its victims of their humanity, forcing them in their
sickness to seek out and destroy life.

Even as I write these words, I can hear them, pressing against my door
like mindless, hungry animals.

Alma, I have tried to survive only to see you again. But my efforts
only delayed the inevitable; I am infected, and there is no cure for
what will follow — except to end my life before I lose the only thing
that separates me from them.

My love for you.

In an hour I’ll have entered my eternal sleep where there is peace.
Please understand. Please know that I’m sorry.

Martin Crackhorn

————————————————————————————

MAIL FROM THE CHIEF OF SECURITY

CONFIDENTIAL
Attn: Chief of Security
Date: July 22, 1998 2:13

X Day is drawing upon us. Execute the following procedures within one
week. Prompt actions are demanded.

1. Lure S.T.A.R.S. to the estate, and obtain B.O.W.’s raw combat data
against S.T.A.R.S.

2. Collect two embryos of each mutated specimens as samples, excluding
the Tyrant. Dispose of the Tyrant.

3. Ensure complete disposal of the Arklay Laboratory including all
personnel and test animals. Disguise their deaths as an accident.
When the above procedures are executed, report to headquarters for
further instructions.

If for some reason you are unable to execute the procedure by the
deadline, report immediately. In case of emergency situations, report
directly to the extension number 5691.

Good luck.
Umbrella Headquarters.
Umbrella Inc.

————————————————————————————

SUICIDE NOTE

June 22, 1998

I had to do it. We ran from those things — helping each other to
survive. But Robert started to show the symptoms. I had to do it.
Those damn things are pure evil.

There was no other way. He would have done the same if it were the
other way around. After I put him out of his misery I had to just leave
him in the bathroom. Now I’m probably the last one…

How could this happen? I’ll never forgive myself for being part of this
project. Eventually I’ll get what’s coming to me, though. There’s no
way to escape from this nut house. It’s just a matter of time now.

Everything is set. All I need is a little courage to get it done.
Knowing that I’ll leave many things undone is regret beyond words.

But, this is better than just waiting to turn into one of them. Please
understand and at least let me end my life as a person.

(There’s a message on the back.)

Linda, please forgive me…

————————————————————————————

PLANT 42 REPORT

Four days have passed since the accident. The plant at Point 42 is
growing at an amazing rate.

Although there are many unknown aspects about this plant, we know that
in comparison with the other group of plants, the T-Virus has had a
substantially stronger affect on this one.

The T-Virus has drastically morphed its host’s anatomy as well as its
size. Looking at its current state, it’s difficult to imagine its
original appearance. Nowhere on Earth will you find anything like it.

We’ve also found that PLANT 42 has two main sources of acquiring its
necessary nutrients. One source is through its root. Somehow it has
rooted itself down into the basement.

Immediately after the accident, a scientist went mad and destroyed the
Aqua Ring. Ever since, the basement has been like a pool. There is a
high possibility that it’s one of the chemicals in the water that’s
promoting the PLANT 42’s rapid growth.

However, we have yet to determine the specific chemical.

A bulb-like body of the PLANT 42 has been sighted hanging from the
ceiling of the first floor. We are sure that it used the air ducts to
reach the first floor. Numerous long tentacle-like vines are protruding
from the bulb.

We believe the vines are the second means of acquiring its nutrients.
When the PLANT 42 sense prey, it uses the tentacle-like vines to capture
its prey. After doing so, suckers on the vine drain the prey of its
blood.

We’ve also noticed that it has some intelligence. When it captures its
prey or when it’s inactive, the vines twine around the door to stop
possible intruders.

Unfortunately, several of our scientists have already fallen victim to
this PLANT 42. When we heard the stories from the survivors, they all
observed one thing in common:

When the uniform petal-like flaps open and reveal its vital internals,
it has a tendency to become more aggressive.

One witness reported that it was as if it was trying to protect itself.
Why it behaves the way it does is still unknown.

May 21, 1998
Henry Sarton


————————————————————————————

ORGANIC CHEMISTRY LAB EXPERIMENT

The similarities in the cellular characteristics of the rapidly growing
plant infected by the Tyrant Virus have been reported in previous
papers. However, while repeating these experiments, an interesting new
fact became clear.

We learned that a chemical in the UMB family, UMB No. 20, contains a
compound that is toxic to the cells of the plant.

We have given UMB No. 20 a new name: V-JOLT. If calculations prove
correct, when V-JOLT is applied directly to the root of the plant, the
entire plant should be dead within 5 seconds.

The V-JOLT can be made by simply mixing the VP and UMB chemicals in a
specific ratio. However, extra care must be taken when handling these
UMB chemicals. They have been known to generate toxic gases if
mishandled.

The characteristics of each UMB chemical are as follows:

UMB No. 3 red
Yellow-6 yellow
UMB No. 7 green
UMB No. 10 orange
VP-017 blue
V-JOLT dark brown


————————————————————————————

FAMILY PICTURES & NOTES

(There’s something written on the back.)

Nov. 10, 1967
– Progenitor virus administered

-Jessica
Administered virus: Type-A
Plasmolyzing of tissue during cell activation

Virus fusion: Negative

Action: Disposed

-Lisa
Administered virus: Type-B
Plasmolyzing of tissue during cell activation

Virus fusion: Positive but delayed fusion.

Body modification: Observed constant results.

Status: Continue protective observation.

-George
Action: Terminated (Nov. 30, 1967)

(There’s a journal left by someone.)

Nov. 14, 1967

I feel dizzy after that shot they gave me. I don’t see Mom. Where did
they take her?
She promised that we would escape together. Did she escape alone and
leave me behind?

Nov. 15, 1967

I found Mom. We ate together. I was very happy.

But she was a fake. Not my real Mom. Same face but different inside.

Have to find Mom. Have to give face back to mother.

I got Mom’s face back.
Nobody can have my Mom except me. I attach her face to me so she
doesn’t go away.
Because Mom sad when I meet her without her face.

Nov. 17, 19 7

from inside box, scent of mommy. maybe true mother there.
stone box hard. It hurt. steel rope in the way.
can’t see mother becuz 4 stones.

19

dadddy atached first
momm atached scond

iNside reD and sLimy
whiTe and haRd

not true moM wheRe

dunno dadd
found mum again

whne atachd momMy
she moved no more
she screaming

why?
Jst want to b with her

4

mom
where?

I mis yuo


————————————————————————————

BARRY’S PHOTOGRAPH

This is the photograph that fell out of Barry’s shirt right before he
fell into the pit.

(There is something written on the back.)

We love you daddy
From your sweet daughters,
Moira and Polly

————————————————————————————

LETTER OF A RESEARCHER

June 8th, 1998
My dearest Ada.

By the time you read this letter, I will no longer be the person you
once knew. The results of my test came out today, and as I suspected,
it came out positive.

I feel like I am teetering on the edge of reason just thinking about my
impending doom. I would give anything not to have to become one of
them.

As far as I know, you are not infected. I sincerely hope things do not
reach such a desperate pass, but if it has turned out that you are now
the last person remaining alive, I want you to get the material from the
Visual Data Room.

Then, activate the Self-Destruct System in the Power Room, and escape
from here. Please do everything in your power to make this whole
accident public.

If everything is still running normally, you should be able to release
all the locks using the Security System.

I have set up the terminal in the small security room so that you can
log in to the system using my name and your name as the password.

You will need another password to release the lock of the door in
Basement Level Two where the Visual Data Room is located.

As a safety measure I have coded that password into an X-ray picture; a
roentgenogram. I know you, and I’m sure you will be able to work it out
without any trouble.

There is just one more thing… and it is my last request. I hope you
never have to lay eyes on me in this state, but if you do happen to run
into me in my hideous form, I beg you to put me out of my misery. I
hope you understand.

Thank you, Ada.
Yours truly.

John

————————————————————————————

V-ACT

There is now evidence that when the host loses consciousness, the body
goes into a dormant state. During this time the virus becomes active
and rapidly transforms and reconstructs the basic composition of the
body.

The host eventually mutated into a humanoid creature. (We call them V-
ACTs)

Its speed and amazing muscular development are particularly noteworthy.
After transformation, it becomes more agile and aggressive.

Already four of our researchers have died from trying to feed it,
turning the place into an instant blood bath. (Ever since this tragic
and barbaric accident, we have decided to call its kind “Crimson Heads”)

That dangerous and precious prototype specimen can’t be left there. We
have to figure out a way to deal with it. Termination is definitely not
an option.

We finally decided to freeze the specimen and confine the body inside
the basement of the backyard cemetery.

————————————————————————————

FAX

To: Sanitation Division
Attn: Manager of Sanitation
From: Racoon Disaster Contingency Committee

The contents of this fax are confidential and intended for the named
addressee only. Any copying, or disclosure of the contents of this fax
to any third party is strictly forbidden by the sender.

After reading the contents of this fax, must be destroyed immediately.

We expect significant increase in the damage done by the recent T-Virus’
outbreak than initially estimated. There are several concerns.

First concern
More than half of the researchers have been infected by the T-Virus and
died. It has also been reported that almost all of the survivors of
this accident are starting to show symptoms of the T-Virus infection.

Second concern
Our Secret Security Patrol Team has also been completely eradicated.
Therefore, our most secret research is in danger of public disclosure.
Quick actions are demanded to prevent mass media coverage.

Third concern
There is a high possibility that most of the specimens are running loose
inside the compound. We expect many casualties to follow.

However yet unfortunate, these casualties underscore the success of our
research results. Actions must be taken to prevent our research results
from being made public.

We suspect the first official intervention will come from the State
Police and S.T.A.R.S. We strongly recommend taking measures against
them first.


————————————————————————————

SECURITY PROTOCOLS

LEVEL ONE

Heliport/ For executive use only. This restriction does not apply in
the event of an emergency.

BASEMENT LEVEL ONE

Passage to Heliport/ Entry is prohibited unless accompanied by a
Consultant Researcher or the Chief of Security. Unauthorized persons
entering the heliport will be shot on site.

Elevator/ The elevator stops during emergencies.

BASEMENT LEVEL TWO

Visual Data Room/ For use by the Special Research Division only. All
other access to the Visual Data Room must be cleared with Keith Arving.
Room Manager.

BASEMENT LEVEL THREE

Prison/ Sanitation Division controls the use of the prison. At least
one Consultant Researcher (E. Smith, S. Ross, A. Wesker) must be present
if viral use is authorized.

Triple Lock Door/ Entry into the room is limited to the sole person who
deactivates the lock with all of the Pass Codes. Accessing the
exclusive Output Terminals located in each section of the Senior
Researchers deactivates the lock.

Power Room/ In this room nitro compound is used as the primary fuel
source of power. Access is limited to Headquarters Supervisors. This
restriction may not apply to Consultant Researchers with special
authorization.

Pass Code Output Terminals/ Use and access of the Output Terminals is
limited to authorized Senior Researchers.

BASEMENT LEVEL FOUR

Regarding the progress of “Tyrant” after the administration of T-
Virus…

(Illegible hereafter…)


————————————————————————————

OBSERVATION NOTE

The discovery of the G-Virus was in fact 21 years after the
administration of the primogenitor virus.

The “Prototype Parasite” which we had delivered from a laboratory in
France was administered to the sample specimen. The sample specimen
took in the parasite without showing any signs of adverse reaction.

The lack of any reaction was an unsolved mystery. But now everything is
clear to me.

The “Prototype Parasite” was incubating in the sample specimen’s body
for 21 years. Then from that incubating state the prototype suddenly
mutated. (“Evolved” may be a more appropriate word to describe it.)

This observation gave me more insight in my research. Through further
modification and testing, I was able to derive a method to create the
“G” that surpasses the performance of the “T”.

This was the breakthrough that would change the future of the B.O.W.’s
history.

I can’t wait to see the look on Alexia’s annoying face when I finally
announce my research. But unfortunately I’ll have to wait a few more
years to completely verify my findings.

William Birkin

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Resident Evil Remake Press Quotes https://www.relyonhorror.com/in-depth/resident-evil-in-depth/resident-evil-remake/resident-evil-remake-press-quotes/ https://www.relyonhorror.com/in-depth/resident-evil-in-depth/resident-evil-remake/resident-evil-remake-press-quotes/#disqus_thread Mon, 14 Jun 2010 16:36:32 +0000 http://www.relyonhorror.com/v2/?p=434 – “Anyone with a penchant for the macabre will be blown away by Resident Evil, and even if you’re only vaguely into this sort of game, it’s still a must buy.” — GameSpot “A masterpiece of macabre mayhem, encased in a graphical shell so realistic you’ll be wincing at every arterial spray and brutal decapitation.” […]

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– “Anyone with a penchant for the macabre will be blown away by Resident Evil, and even if you’re only vaguely into this sort of game, it’s still a must buy.” — GameSpot

“A masterpiece of macabre mayhem, encased in a graphical shell so realistic you’ll be wincing at every arterial spray and brutal decapitation.” — Source unknown

Pros: Superb animation, realistic characters and enemies, in-depth backstory, fiendish but logical puzzles, blood-soaked combat.
Cons: Minor problems with character turning and dodging, annoying collision detection, some stuttering, short completition time. — GameSpy

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Resident Evil Remake Cheats and Hints https://www.relyonhorror.com/in-depth/resident-evil-in-depth/resident-evil-remake/resident-evil-remake-cheats-and-hints/ https://www.relyonhorror.com/in-depth/resident-evil-in-depth/resident-evil-remake/resident-evil-remake-cheats-and-hints/#disqus_thread Mon, 14 Jun 2010 16:35:42 +0000 http://www.relyonhorror.com/v2/?p=432 Unlockable: Samurai Edge Beat the game with either Chris or Jill in less than five hours (total playtime) in Normal or Hard mode and you’ll be able to use the Samurai Edge, an upgraded handgun with unlimited bullets. Unlockable: Rocket Launcher To use this powerful weapon, you must beat the game once with Chris or Jill […]

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Unlockable: Samurai Edge

Beat the game with either Chris or Jill in less than five hours (total playtime) in Normal or Hard mode and you’ll be able to use the Samurai Edge, an upgraded handgun with unlimited bullets.

Unlockable: Rocket Launcher

To use this powerful weapon, you must beat the game once with Chris or Jill in less than three hours in Normal or Hard mode. It’s tough, but it can be done. Once you’ve completed the game you can start a new one with the Rocket Launcher to really kick some zombie ass.

Unlockable: Invisible Enemy Mode

Clear the game on Hard mode to unlock the Invisible Enemy Mode. In this mode, you can only hear the zombies — they will be invisible until you make contact with them. Have fun.

Unlockable: One Dangerous Zombie

To unlock One dangerous Zombie, beat the game with both Chris or Jill at either normal or hard difficulty. When you play the game again, you’ll find that some enemies in the game have been replaced by Forest Speyer turned into a zombie and with the speed of a Crimson Head, who dogs you around the mansion. These pesky bugger can’t be shot, or it’ll explode and level the mansion. Playing against a kamikaze zombie is a true test of your skills.

Hint: Grenade Launcher Glitch

This glitch only works with Jill (as she is the only one capable of using the Grenade Launcher). Equip the Grenade Launcher in the first slot (upper-most left) and then go to any item box. Select any grenade ammo in an item box slot that is different than the grenade type loaded in the Grenade Launcher. Next, attempt to place the grenade ammo from the item box into Jill’s inventory; instead of “swapping items” the Grenade Launcher will swap ammunition instead.

Warning: After this glitch is done, you should divide your grenade ammo into the minimum number of slots it needs (255 rounds per slot) to avoid corrupting your game data.

Unlockable: Alternate Ending

There’s a lot that factors into opening the alternate endings. There are quite a few. Here’s how to make them all happen:

As Jill

  • Alt ending 1: Give Barry his gun, keep him alive, and rescue Chris
  • Alt ending 2: Give Barry his gun, keep him alive, let Chris die.
  • Alt ending 3: Give Bazza his gun back, let him die at the heliport, but keep Chris alive.
  • Alt ending 4: Don’t give Barry his gun and rescue Chris.
  • Alt ending 5: Don’t give Barry his gun and don’t rescue Chris.

As Chris

  • Alt ending 6: Rescue Rebecca, keep her alive, and Rescue Jill.
  • Alt ending 7: Let Rebecca die, but rescue Jill.
  • Alt ending 8: Rescue Rebecca, but let her die at the Heliport, rescue Jill.
  • Alt ending 9: Let Rebecca die, rescue Jill.
  • Alt ending 10: Let Jill and Rebecca die at the Heliport.

Unlockable: Hidden Costumes

Beat the game on different difficulty settings with either Chris or Jill to get the closet key. You will find it in your item box when you start a new game and you can use it to put on some sexy new costumes for Jill — and to get some new duds for Chris at well. Each difficulty setting will get you different costumes, so be sure to play through the game multiple times to get it all.

First time Jill: Commando outfit
Second time Jill: Outfit from RE3: Nemesis
First time Chris: Casual gear
Second time Chris: Outfit from RE CODE: Veronica

Easter Egg: Tofu’s Voice

In the secret lab, go to the computer where you enter the password to open the electrically locked doors. Type the username JOHN and the password ADA. Click the door that you need a password for. The normal password is CELL, but type MOLE instead. This is the password for the computer from the original Resident Evil. When you enter it, it will be denied, but you will hear the voice of Tofu, the secret character from Resident Evil 2.

Unlockable: Real Survival Mode

The hidden mode, Real Survival, is unlocked automatically when you beat the game with either Jill or Chris. Basically, it gets rid of the magical ability of the item box. So if you put an item into one item box, you can only take it out of the same one. No magical beaming. This makes the game a whole lot more difficult — but also a lot more tedious.

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